void |
WGLWidget.activeTexture(WGLWidget.GLenum texture) |
GL function to activate an existing texture.
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void |
WServerGLWidget.activeTexture(WGLWidget.GLenum texture) |
|
void |
WGLWidget.bindBuffer(WGLWidget.GLenum target,
WGLWidget.Buffer buffer) |
GL function to bind a buffer to a target.
|
void |
WServerGLWidget.bindBuffer(WGLWidget.GLenum target,
WGLWidget.Buffer buffer) |
|
void |
WGLWidget.bindFramebuffer(WGLWidget.GLenum target,
WGLWidget.Framebuffer buffer) |
GL function to bind a frame buffer to a target.
|
void |
WServerGLWidget.bindFramebuffer(WGLWidget.GLenum target,
WGLWidget.Framebuffer buffer) |
|
void |
WGLWidget.bindRenderbuffer(WGLWidget.GLenum target,
WGLWidget.Renderbuffer buffer) |
GL function to bind a render buffer to a target.
|
void |
WServerGLWidget.bindRenderbuffer(WGLWidget.GLenum target,
WGLWidget.Renderbuffer buffer) |
|
void |
WGLWidget.bindTexture(WGLWidget.GLenum target,
WGLWidget.Texture texture) |
GL function to bind a texture to a target.
|
void |
WServerGLWidget.bindTexture(WGLWidget.GLenum target,
WGLWidget.Texture texture) |
|
void |
WGLWidget.blendEquation(WGLWidget.GLenum mode) |
GL function to set the blending equation.
|
void |
WServerGLWidget.blendEquation(WGLWidget.GLenum mode) |
|
void |
WGLWidget.blendEquationSeparate(WGLWidget.GLenum modeRGB,
WGLWidget.GLenum modeAlpha) |
GL function that sets separate blending functions for RGB and alpha.
|
void |
WServerGLWidget.blendEquationSeparate(WGLWidget.GLenum modeRGB,
WGLWidget.GLenum modeAlpha) |
|
void |
WGLWidget.blendFunc(WGLWidget.GLenum sfactor,
WGLWidget.GLenum dfactor) |
GL function to configure the blending function.
|
void |
WServerGLWidget.blendFunc(WGLWidget.GLenum sfactor,
WGLWidget.GLenum dfactor) |
|
void |
WGLWidget.blendFuncSeparate(WGLWidget.GLenum srcRGB,
WGLWidget.GLenum dstRGB,
WGLWidget.GLenum srcAlpha,
WGLWidget.GLenum dstAlpha) |
GL function that configures the blending function.
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void |
WServerGLWidget.blendFuncSeparate(WGLWidget.GLenum srcRGB,
WGLWidget.GLenum dstRGB,
WGLWidget.GLenum srcAlpha,
WGLWidget.GLenum dstAlpha) |
|
void |
WGLWidget.bufferData(WGLWidget.GLenum target,
int size,
WGLWidget.GLenum usage) |
glBufferData - create and initialize a buffer object's data store
|
void |
WGLWidget.bufferData(WGLWidget.GLenum target,
WGLWidget.ArrayBuffer res,
int bufferResourceOffset,
int bufferResourceSize,
WGLWidget.GLenum usage) |
|
void |
WGLWidget.bufferData(WGLWidget.GLenum target,
WGLWidget.ArrayBuffer res,
WGLWidget.GLenum usage) |
|
void |
WServerGLWidget.bufferData(WGLWidget.GLenum target,
int size,
WGLWidget.GLenum usage) |
|
void |
WServerGLWidget.bufferData(WGLWidget.GLenum target,
WGLWidget.ArrayBuffer res,
int arrayBufferOffset,
int arrayBufferSize,
WGLWidget.GLenum usage) |
|
void |
WServerGLWidget.bufferData(WGLWidget.GLenum target,
WGLWidget.ArrayBuffer res,
WGLWidget.GLenum usage) |
|
void |
WGLWidget.bufferDatafv(WGLWidget.GLenum target,
java.nio.ByteBuffer buffer,
WGLWidget.GLenum usage) |
GL function that loads float or double data in a VBO.
|
void |
WGLWidget.bufferDatafv(WGLWidget.GLenum target,
java.nio.ByteBuffer buffer,
WGLWidget.GLenum usage,
boolean binary) |
GL function that loads float or double data in a VBO.
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void |
WGLWidget.bufferDatafv(WGLWidget.GLenum target,
java.nio.FloatBuffer buffer,
WGLWidget.GLenum usage) |
|
void |
WServerGLWidget.bufferDatafv(WGLWidget.GLenum target,
java.nio.ByteBuffer v,
WGLWidget.GLenum usage,
boolean binary) |
|
void |
WServerGLWidget.bufferDatafv(WGLWidget.GLenum target,
java.nio.FloatBuffer v,
WGLWidget.GLenum usage) |
|
void |
WGLWidget.bufferDataiv(WGLWidget.GLenum target,
java.nio.IntBuffer buffer,
WGLWidget.GLenum usage,
WGLWidget.GLenum type) |
GL function that updates an existing VBO with new integer data.
|
void |
WServerGLWidget.bufferDataiv(WGLWidget.GLenum target,
java.nio.IntBuffer buffer,
WGLWidget.GLenum usage,
WGLWidget.GLenum type) |
|
void |
WGLWidget.bufferSubData(WGLWidget.GLenum target,
int offset,
WGLWidget.ArrayBuffer res) |
|
void |
WGLWidget.bufferSubData(WGLWidget.GLenum target,
int offset,
WGLWidget.ArrayBuffer res,
int bufferResourceOffset,
int bufferResourceSize) |
|
void |
WServerGLWidget.bufferSubData(WGLWidget.GLenum target,
int offset,
WGLWidget.ArrayBuffer res) |
|
void |
WServerGLWidget.bufferSubData(WGLWidget.GLenum target,
int offset,
WGLWidget.ArrayBuffer res,
int arrayBufferOffset,
int size) |
|
void |
WGLWidget.bufferSubDatafv(WGLWidget.GLenum target,
int offset,
java.nio.ByteBuffer buffer) |
GL function that updates an existing VBO with new float data.
|
void |
WGLWidget.bufferSubDatafv(WGLWidget.GLenum target,
int offset,
java.nio.ByteBuffer buffer,
boolean binary) |
GL function that updates an existing VBO with new float data.
|
void |
WGLWidget.bufferSubDatafv(WGLWidget.GLenum target,
int offset,
java.nio.FloatBuffer buffer) |
|
void |
WServerGLWidget.bufferSubDatafv(WGLWidget.GLenum target,
int offset,
java.nio.ByteBuffer buffer,
boolean binary) |
|
void |
WServerGLWidget.bufferSubDatafv(WGLWidget.GLenum target,
int offset,
java.nio.FloatBuffer buffer) |
|
void |
WGLWidget.bufferSubDataiv(WGLWidget.GLenum target,
int offset,
java.nio.IntBuffer buffer,
WGLWidget.GLenum type) |
GL function that loads integer data in a VBO.
|
void |
WServerGLWidget.bufferSubDataiv(WGLWidget.GLenum target,
int offset,
java.nio.IntBuffer buffer,
WGLWidget.GLenum type) |
|
void |
WGLWidget.copyTexImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalFormat,
int x,
int y,
int width,
int height,
int border) |
GL function to copy a texture image.
|
void |
WServerGLWidget.copyTexImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalFormat,
int x,
int y,
int width,
int height,
int border) |
|
void |
WGLWidget.copyTexSubImage2D(WGLWidget.GLenum target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
GL function that copies a part of a texture image.
|
void |
WServerGLWidget.copyTexSubImage2D(WGLWidget.GLenum target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
|
WGLWidget.Shader |
WGLWidget.createShader(WGLWidget.GLenum shader) |
GL function that creates an empty shader.
|
WGLWidget.Shader |
WServerGLWidget.createShader(WGLWidget.GLenum shader) |
|
void |
WGLWidget.cullFace(WGLWidget.GLenum mode) |
GL function that configures the backface culling mode.
|
void |
WServerGLWidget.cullFace(WGLWidget.GLenum mode) |
|
void |
WGLWidget.depthFunc(WGLWidget.GLenum func) |
GL function to set the depth test function.
|
void |
WServerGLWidget.depthFunc(WGLWidget.GLenum func) |
|
void |
WGLWidget.disable(WGLWidget.GLenum cap) |
GL function to disable features.
|
void |
WServerGLWidget.disable(WGLWidget.GLenum cap) |
|
void |
WGLWidget.drawArrays(WGLWidget.GLenum mode,
int first,
int count) |
GL function to draw a VBO.
|
void |
WServerGLWidget.drawArrays(WGLWidget.GLenum mode,
int first,
int count) |
|
void |
WGLWidget.drawElements(WGLWidget.GLenum mode,
int count,
WGLWidget.GLenum type,
int offset) |
GL function to draw indexed VBOs.
|
void |
WServerGLWidget.drawElements(WGLWidget.GLenum mode,
int count,
WGLWidget.GLenum type,
int offset) |
|
void |
WGLWidget.enable(WGLWidget.GLenum cap) |
GL function to enable features.
|
void |
WServerGLWidget.enable(WGLWidget.GLenum cap) |
|
void |
WGLWidget.framebufferRenderbuffer(WGLWidget.GLenum target,
WGLWidget.GLenum attachment,
WGLWidget.GLenum renderbuffertarget,
WGLWidget.Renderbuffer renderbuffer) |
GL function to attach the given renderbuffer to the currently bound frame buffer.
|
void |
WServerGLWidget.framebufferRenderbuffer(WGLWidget.GLenum target,
WGLWidget.GLenum attachment,
WGLWidget.GLenum renderbuffertarget,
WGLWidget.Renderbuffer renderbuffer) |
|
void |
WGLWidget.framebufferTexture2D(WGLWidget.GLenum target,
WGLWidget.GLenum attachment,
WGLWidget.GLenum textarget,
WGLWidget.Texture texture,
int level) |
GL function to render directly into a texture image.
|
void |
WServerGLWidget.framebufferTexture2D(WGLWidget.GLenum target,
WGLWidget.GLenum attachment,
WGLWidget.GLenum textarget,
WGLWidget.Texture texture,
int level) |
|
void |
WGLWidget.frontFace(WGLWidget.GLenum mode) |
GL function that specifies which side of a triangle is the front side.
|
void |
WServerGLWidget.frontFace(WGLWidget.GLenum mode) |
|
void |
WGLWidget.generateMipmap(WGLWidget.GLenum target) |
GL function that generates a set of mipmaps for a texture object.
|
void |
WServerGLWidget.generateMipmap(WGLWidget.GLenum target) |
|
void |
WGLWidget.hint(WGLWidget.GLenum target,
WGLWidget.GLenum mode) |
GL function to give hints to the render pipeline.
|
void |
WServerGLWidget.hint(WGLWidget.GLenum target,
WGLWidget.GLenum mode) |
|
void |
WGLWidget.pixelStorei(WGLWidget.GLenum pname,
int param) |
GL function to set the pixel storage mode.
|
void |
WServerGLWidget.pixelStorei(WGLWidget.GLenum pname,
int param) |
|
void |
WGLWidget.renderbufferStorage(WGLWidget.GLenum target,
WGLWidget.GLenum internalformat,
int width,
int height) |
GL function to allocate the appropriate amount of memory for a render buffer.
|
void |
WServerGLWidget.renderbufferStorage(WGLWidget.GLenum target,
WGLWidget.GLenum internalformat,
int width,
int height) |
|
void |
WGLWidget.stencilFunc(WGLWidget.GLenum func,
int ref,
int mask) |
GL function to set stencil test parameters.
|
void |
WServerGLWidget.stencilFunc(WGLWidget.GLenum func,
int ref,
int mask) |
|
void |
WGLWidget.stencilFuncSeparate(WGLWidget.GLenum face,
WGLWidget.GLenum func,
int ref,
int mask) |
GL function to set stencil test parameters for front and/or back stencils.
|
void |
WServerGLWidget.stencilFuncSeparate(WGLWidget.GLenum face,
WGLWidget.GLenum func,
int ref,
int mask) |
|
void |
WGLWidget.stencilMaskSeparate(WGLWidget.GLenum face,
int mask) |
GL function to control which bits are written to the front and/or back stencil buffers.
|
void |
WServerGLWidget.stencilMaskSeparate(WGLWidget.GLenum face,
int mask) |
|
void |
WGLWidget.stencilOp(WGLWidget.GLenum fail,
WGLWidget.GLenum zfail,
WGLWidget.GLenum zpass) |
GL function to set stencil test actions.
|
void |
WServerGLWidget.stencilOp(WGLWidget.GLenum fail,
WGLWidget.GLenum zfail,
WGLWidget.GLenum zpass) |
|
void |
WGLWidget.stencilOpSeparate(WGLWidget.GLenum face,
WGLWidget.GLenum fail,
WGLWidget.GLenum zfail,
WGLWidget.GLenum zpass) |
GL function to set front and/or back stencil test actions separately.
|
void |
WServerGLWidget.stencilOpSeparate(WGLWidget.GLenum face,
WGLWidget.GLenum fail,
WGLWidget.GLenum zfail,
WGLWidget.GLenum zpass) |
|
void |
WGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
int width,
int height,
int border,
WGLWidget.GLenum format) |
GL function to reserve space for a 2D texture, without specifying its contents.
|
void |
WGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
WGLWidget.Texture texture) |
|
void |
WGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
WImage image) |
GL function to load a 2D texture from a WImage .
|
void |
WGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
WPaintDevice paintdevice) |
|
void |
WGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
WVideo video) |
GL function to load a 2D texture from a WVideo .
|
void |
WGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
java.lang.String imgFilename) |
GL function to load a 2D texture from a file.
|
void |
WServerGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
int width,
int height,
int border,
WGLWidget.GLenum format) |
|
void |
WServerGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
WGLWidget.Texture texture) |
|
void |
WServerGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
WImage image) |
|
void |
WServerGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
WPaintDevice paintdevice) |
|
void |
WServerGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
WVideo video) |
|
void |
WServerGLWidget.texImage2D(WGLWidget.GLenum target,
int level,
WGLWidget.GLenum internalformat,
WGLWidget.GLenum format,
WGLWidget.GLenum type,
java.lang.String image) |
|
void |
WGLWidget.texParameteri(WGLWidget.GLenum target,
WGLWidget.GLenum pname,
WGLWidget.GLenum param) |
GL function to set texture parameters.
|
void |
WServerGLWidget.texParameteri(WGLWidget.GLenum target,
WGLWidget.GLenum pname,
WGLWidget.GLenum param) |
|
void |
WGLWidget.vertexAttribPointer(WGLWidget.AttribLocation location,
int size,
WGLWidget.GLenum type,
boolean normalized,
int stride,
int offset) |
GL function to bind a VBO to an attribute.
|
void |
WServerGLWidget.vertexAttribPointer(WGLWidget.AttribLocation location,
int size,
WGLWidget.GLenum type,
boolean normalized,
int stride,
int offset) |
|