Wt
4.11.1
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This is the complete list of members for Wt::WMatrix4x4, including all inherited members.
at(int row, int column) const | Wt::WGenericMatrix< double, 4, 4 > | |
at(int row, int column) | Wt::WGenericMatrix< double, 4, 4 > | |
constData() const | Wt::WGenericMatrix< double, 4, 4 > | |
copyDataTo(double *data) | Wt::WGenericMatrix< double, 4, 4 > | |
data() | Wt::WGenericMatrix< double, 4, 4 > | |
data() const | Wt::WGenericMatrix< double, 4, 4 > | |
determinant() const | Wt::WMatrix4x4 | |
fill(double value) | Wt::WGenericMatrix< double, 4, 4 > | |
flipCoordinates() | Wt::WMatrix4x4 | |
frustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) | Wt::WMatrix4x4 | |
inverted(bool *invertible=nullptr) const | Wt::WMatrix4x4 | |
isIdentity() const | Wt::WGenericMatrix< double, 4, 4 > | |
lookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) | Wt::WMatrix4x4 | |
operator!=(const WGenericMatrix< double, Rows, Cols > &rhs) const | Wt::WGenericMatrix< double, 4, 4 > | |
operator()(int row, int column) const | Wt::WGenericMatrix< double, 4, 4 > | |
operator()(int row, int column) | Wt::WGenericMatrix< double, 4, 4 > | |
operator*(const WGenericMatrix< double, 4, 4 > &r) const | Wt::WMatrix4x4 | |
operator*=(const double &factor) | Wt::WGenericMatrix< double, 4, 4 > | |
operator+=(const WGenericMatrix< double, Rows, Cols > &rhs) | Wt::WGenericMatrix< double, 4, 4 > | |
operator-=(const WGenericMatrix< double, Rows, Cols > &rhs) | Wt::WGenericMatrix< double, 4, 4 > | |
operator/=(const double &factor) | Wt::WGenericMatrix< double, 4, 4 > | |
operator=(const WMatrix4x4 &other) | Wt::WMatrix4x4 | |
operator==(const WGenericMatrix< double, Rows, Cols > &rhs) const | Wt::WGenericMatrix< double, 4, 4 > | |
ortho(double left, double right, double bottom, double top, double nearPlane, double farPlane) | Wt::WMatrix4x4 | |
perspective(double angle, double aspect, double nearPlane, double farPlane) | Wt::WMatrix4x4 | |
rotate(double angle, double x, double y, double z) | Wt::WMatrix4x4 | |
scale(double xFactor, double yFactor) | Wt::WMatrix4x4 | |
scale(double x, double y, double z) | Wt::WMatrix4x4 | |
scale(double factor) | Wt::WMatrix4x4 | |
setToIdentity() | Wt::WGenericMatrix< double, 4, 4 > | |
translate(double x, double y) | Wt::WMatrix4x4 | |
translate(double x, double y, double z) | Wt::WMatrix4x4 | |
transposed() const | Wt::WGenericMatrix< double, 4, 4 > | |
WGenericMatrix() | Wt::WGenericMatrix< double, 4, 4 > | |
WGenericMatrix(const WGenericMatrix< double, Rows, Cols > &other) | Wt::WGenericMatrix< double, 4, 4 > | |
WGenericMatrix(const double *elements) | Wt::WGenericMatrix< double, 4, 4 > | explicit |
WMatrix4x4() | Wt::WMatrix4x4 | |
WMatrix4x4(const WMatrix4x4 &other) | Wt::WMatrix4x4 | |
WMatrix4x4(const WGenericMatrix< double, 4, 4 > &other) | Wt::WMatrix4x4 | |
WMatrix4x4(double *d) | Wt::WMatrix4x4 | explicit |
WMatrix4x4(double m11, double m12, double m13, double m14, double m21, double m22, double m23, double m24, double m31, double m32, double m33, double m34, double m41, double m42, double m43, double m44) | Wt::WMatrix4x4 | |
~WGenericMatrix()=default | Wt::WGenericMatrix< double, 4, 4 > | virtual |
~WMatrix4x4()=default | Wt::WMatrix4x4 |