Wt  4.11.1
Public Types | Public Member Functions | List of all members
Wt::Auth::Login Class Reference

A class that manages the current login state. More...

#include <Wt/Auth/Login.h>

Inheritance diagram for Wt::Auth::Login:
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Public Types

typedef LoginState State
 Typedef for enum Wt::Auth::LoginState.
 
- Public Types inherited from Wt::WObject
typedef void(WObject::* Method) ()
 Typedef for a WObject method without arguments.
 

Public Member Functions

 Login ()
 Default constructor. More...
 
void login (const User &user, LoginState state=LoginState::Strong)
 Logs a user in. More...
 
void logout ()
 Logs the current user out. More...
 
LoginState state () const
 Returns the current login state. More...
 
bool loggedIn () const
 Returns whether a user has successfully logged in. More...
 
const Useruser () const
 Returns the user currently identified. More...
 
Signalchanged ()
 Signal that indicates login changes. More...
 
- Public Member Functions inherited from Wt::WObject
void addChild (std::unique_ptr< WObject > child)
 Add a child WObject whose lifetime is determined by this WObject.
 
template<typename Child >
Child * addChild (std::unique_ptr< Child > child)
 Add a child WObject, returning a raw pointer. More...
 
std::unique_ptr< WObjectremoveChild (WObject *child)
 Remove a child WObject, so its lifetime is no longer determined by this WObject.
 
template<typename Child >
std::unique_ptr< Child > removeChild (Child *child)
 Remove a child WObject, so its lifetime is no longer determined by this WObject. More...
 
virtual const std::string id () const
 Returns the (unique) identifier for this object. More...
 
virtual void setObjectName (const std::string &name)
 Sets an object name. More...
 
virtual std::string objectName () const
 Returns the object name. More...
 
void resetLearnedSlots ()
 Resets learned stateless slot implementations. More...
 
template<class T >
void resetLearnedSlot (void(T::*method)())
 Resets a learned stateless slot implementation. More...
 
template<class T >
WStatelessSlot * implementStateless (void(T::*method)())
 Declares a slot to be stateless and learn client-side behaviour on first invocation. More...
 
template<class T >
WStatelessSlot * implementStateless (void(T::*method)(), void(T::*undoMethod)())
 Declares a slot to be stateless and learn client-side behaviour in advance. More...
 
void isNotStateless ()
 Marks the current function as not stateless. More...
 
template<class T >
WStatelessSlot * implementJavaScript (void(T::*method)(), const std::string &jsCode)
 Provides a JavaScript implementation for a method. More...
 
- Public Member Functions inherited from Wt::Core::observable
 observable () noexcept
 Default constructor.
 
virtual ~observable ()
 Destructor. More...
 
template<typename... Args, typename C >
auto bindSafe (void(C::*method)(Args...)) noexcept
 Protects a method call against object destruction. More...
 
template<typename... Args, typename C >
auto bindSafe (void(C::*method)(Args...) const) const noexcept
 Protects a const method call against object destruction. More...
 
template<typename Function >
auto bindSafe (const Function &function) noexcept
 Protects a function against object destruction. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Wt::WObject
virtual WStatelessSlot * getStateless (Method method)
 On-demand stateless slot implementation. More...
 

Detailed Description

A class that manages the current login state.

This is a model class which is typically associated with a single session, for the duration of the session.

Widgets that implement authentication (and thus produce authentication changes), will indicate their result in this object using the login() or logout() methods.

Widgets that want to react to login state changes (typically, as user logging in or out) should listen to the changed() signal of this object.

See also
AuthWidget

Constructor & Destructor Documentation

◆ Login()

Wt::Auth::Login::Login ( )

Default constructor.

Creates a login object in the LoginState::LoggedOut state.

Member Function Documentation

◆ changed()

Signal& Wt::Auth::Login::changed ( )

Signal that indicates login changes.

This signal is emitted as a result of login() or logout(). If no user was logged in, then a changed() signal does not necessarily mean that user is loggedIn() as the user may have been identified correctly but have a LoginState::Disabled state() for example.

◆ loggedIn()

bool Wt::Auth::Login::loggedIn ( ) const

Returns whether a user has successfully logged in.

This returns true only if the state is LoginState::Weak or LoginState::Strong.

See also
state()

◆ login()

void Wt::Auth::Login::login ( const User user,
LoginState  state = LoginState::Strong 
)

Logs a user in.

A user can be logged in using either a LoginState::Disabled, LoginState::Weak or LoginState::Strong state. The login state is forced to LoginState::Disabled if User::status() returns Disabled.

See also
logout(), loggedIn()

◆ logout()

void Wt::Auth::Login::logout ( )

Logs the current user out.

Sets the state to LoginState::LoggedOut.

◆ state()

LoginState Wt::Auth::Login::state ( ) const

Returns the current login state.

See also
login(), logout()

◆ user()

const User & Wt::Auth::Login::user ( ) const

Returns the user currently identified.

Returns the user currently identified.

Note
This may also be a user whose account is currently disabled.