Wt  4.11.1
Public Member Functions | List of all members
Wt::WGLWidget::JavaScriptVector Class Reference

A client-side JavaScript vector. More...

#include <WGLWidget.h>

Public Member Functions

 JavaScriptVector (unsigned length)
 Create a temporarily invalid JavaScriptVector. More...
 
bool initialized () const
 Returns whether this JavaScriptVector has been initialized.
 
bool hasContext () const
 Returns whether this JavaScriptVector has been assigned to a WGLWidget.
 
unsigned length () const
 Returns the length (number of items) of this JavaScriptVector.
 
std::string jsRef () const
 Returns the JavaScript reference to this JavaScriptVector. More...
 
std::vector< float > value () const
 Returns the current server-side value. More...
 

Detailed Description

A client-side JavaScript vector.

Using a JavaScriptVector, GL parameters can be modified without communication with the server. The value of the JavaScriptMatrix4x4 is updated server-side whenever an event is sent to the server.

The JavaScriptVector is represented in JavaScript as an array, either as a Float32Array or as a plain JavaScript array.

Constructor & Destructor Documentation

◆ JavaScriptVector()

Wt::WGLWidget::JavaScriptVector::JavaScriptVector ( unsigned  length)

Create a temporarily invalid JavaScriptVector.

Should be added to a WGLWidget with WGLWidget::addJavaScriptVector(), and initialized with WGLWidget::initJavaScriptVector().

Member Function Documentation

◆ jsRef()

std::string Wt::WGLWidget::JavaScriptVector::jsRef ( ) const

Returns the JavaScript reference to this JavaScriptVector.

In order to get a valid JavaScript reference, this vector should have been added to a WGLWidget.

◆ value()

std::vector< float > Wt::WGLWidget::JavaScriptVector::value ( ) const

Returns the current server-side value.

Client-side changes to the JavaScriptVector are automatically synchronized.