Wt  4.11.1
Public Member Functions | List of all members
Wt::WSound Class Reference

A value class to play a sound effect. More...

#include <Wt/WSound.h>

Inheritance diagram for Wt::WSound:
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Public Member Functions

 WSound ()
 Constructs a sound object. More...
 
 WSound (const std::string &url)
 Constructs a sound object for an MP3 media source. More...
 
 WSound (MediaEncoding encoding, const WLink &link)
 Constructs a sound object. More...
 
 ~WSound ()
 Destructor. More...
 
void addSource (MediaEncoding encoding, const WLink &link)
 Adds a media source. More...
 
WLink getSource (MediaEncoding encoding) const
 Returns the media source. More...
 
void setLoops (int number)
 Sets the amount of times the sound has to be repeated. More...
 
int loops () const
 Returns the configured number of repeats. More...
 
void play ()
 Start asynchronous playback of the sound. More...
 
void stop ()
 Stops playback of the sound. More...
 
- Public Member Functions inherited from Wt::WObject
void addChild (std::unique_ptr< WObject > child)
 Add a child WObject whose lifetime is determined by this WObject.
 
template<typename Child >
Child * addChild (std::unique_ptr< Child > child)
 Add a child WObject, returning a raw pointer. More...
 
std::unique_ptr< WObjectremoveChild (WObject *child)
 Remove a child WObject, so its lifetime is no longer determined by this WObject.
 
template<typename Child >
std::unique_ptr< Child > removeChild (Child *child)
 Remove a child WObject, so its lifetime is no longer determined by this WObject. More...
 
virtual const std::string id () const
 Returns the (unique) identifier for this object. More...
 
virtual void setObjectName (const std::string &name)
 Sets an object name. More...
 
virtual std::string objectName () const
 Returns the object name. More...
 
void resetLearnedSlots ()
 Resets learned stateless slot implementations. More...
 
template<class T >
void resetLearnedSlot (void(T::*method)())
 Resets a learned stateless slot implementation. More...
 
template<class T >
WStatelessSlot * implementStateless (void(T::*method)())
 Declares a slot to be stateless and learn client-side behaviour on first invocation. More...
 
template<class T >
WStatelessSlot * implementStateless (void(T::*method)(), void(T::*undoMethod)())
 Declares a slot to be stateless and learn client-side behaviour in advance. More...
 
void isNotStateless ()
 Marks the current function as not stateless. More...
 
template<class T >
WStatelessSlot * implementJavaScript (void(T::*method)(), const std::string &jsCode)
 Provides a JavaScript implementation for a method. More...
 
- Public Member Functions inherited from Wt::Core::observable
 observable () noexcept
 Default constructor.
 
virtual ~observable ()
 Destructor. More...
 
template<typename... Args, typename C >
auto bindSafe (void(C::*method)(Args...)) noexcept
 Protects a method call against object destruction. More...
 
template<typename... Args, typename C >
auto bindSafe (void(C::*method)(Args...) const) const noexcept
 Protects a const method call against object destruction. More...
 
template<typename Function >
auto bindSafe (const Function &function) noexcept
 Protects a function against object destruction. More...
 

Additional Inherited Members

- Public Types inherited from Wt::WObject
typedef void(WObject::* Method) ()
 Typedef for a WObject method without arguments.
 
- Protected Member Functions inherited from Wt::WObject
virtual WStatelessSlot * getStateless (Method method)
 On-demand stateless slot implementation. More...
 

Detailed Description

A value class to play a sound effect.

This class provides a way to play an MP3 sound asynchonously (if the browser supports this). It is intended as a simple way to play event sounds (not quite for a media center).

This class uses a WMediaPlayer to play the sound (using HTML <audio> or a flash player).

Usage example:

WSound *s = parent->addChild(std::make_unique<WSound>("djing.mp3"));
s->setLoops(3);
s->play();
playButton->clicked().connect(s, &WSound::play);
stopButton->clicked().connect(s, &WSound::stop);
void play()
Start asynchronous playback of the sound.
Definition: WSound.C:67
void stop()
Stops playback of the sound.
Definition: WSound.C:73
WSound()
Constructs a sound object.
Definition: WSound.C:12

Constructor & Destructor Documentation

◆ WSound() [1/3]

Wt::WSound::WSound ( )

Constructs a sound object.

See also
addSource()

◆ WSound() [2/3]

Wt::WSound::WSound ( const std::string &  url)

Constructs a sound object for an MP3 media source.

The url will be assumed to be an MP3 file.

See also
addSource()

◆ WSound() [3/3]

Wt::WSound::WSound ( MediaEncoding  encoding,
const WLink link 
)

Constructs a sound object.

See also
addSource()

◆ ~WSound()

Wt::WSound::~WSound ( )

Destructor.

Deleting a sound also stops it (if it was playing).

Member Function Documentation

◆ addSource()

void Wt::WSound::addSource ( MediaEncoding  encoding,
const WLink link 
)

Adds a media source.

You may add multiple media sources (with different encodings) to allow the file to be played in more browsers without needing Flash plugins.

◆ getSource()

WLink Wt::WSound::getSource ( MediaEncoding  encoding) const

Returns the media source.

This returns the link set for a specific encoding, or an empty link if no URL was set for that encoding.

◆ loops()

int Wt::WSound::loops ( ) const

Returns the configured number of repeats.

setLoops()

◆ play()

void Wt::WSound::play ( )

Start asynchronous playback of the sound.

This method returns immediately. It will cause the sound to be played for the configured amount of loops().

The behavior of play() when a sound is already playing is undefind: it may be intermixed, sequentially queued, or a current playing sound may be stopped. It is recommended to call stop() before play() if you want to avoid mixing multiple instances of a single WSound object.

◆ setLoops()

void Wt::WSound::setLoops ( int  number)

Sets the amount of times the sound has to be repeated.

A call to play() will play the sound number of times. The default value is 1 (no repeats).

◆ stop()

void Wt::WSound::stop ( )

Stops playback of the sound.

This method returns immediately. It causes the current playback (if any) of the sound to be stopped.