Wt
3.3.8
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A value class that defines a transition effect. More...
#include <Wt/WAnimation>
Public Types |
Public Member Functions | |
WAnimation () | |
Default constructor. More... | |
WAnimation (WFlags< AnimationEffect > effects, TimingFunction timing=Linear, int duration=250) | |
Creates an animation. More... | |
void | setEffects (WFlags< AnimationEffect > effects) |
Sets the animation effects. More... | |
WFlags< AnimationEffect > | effects () const |
Returns animation effects. More... | |
bool | operator== (const WAnimation &other) const |
Comparison operator. More... | |
bool | operator!= (const WAnimation &other) const |
Comparison operator. More... | |
void | setDuration (int msecs) |
Sets the duration. More... | |
int | duration () const |
Returns the duration. More... | |
void | setTimingFunction (TimingFunction function) |
Sets a timing function. More... | |
TimingFunction | timingFunction () const |
Returns the timing function. More... | |
bool | empty () const |
Returns whether the animation is empty. More... | |
A value class that defines a transition effect.
This class defines an animation used as a transition to show or hide a widget.
The animation can be defined as a motion effect (e.g. sliding in or out), optionally combined with a fade effect. A timing function defines how the effects(s) are animated during the total duration of the animation.
An enumeration describing an animation effect.
An animation effect can be the combination of a motion and an optional fade effect, e.g:
You can specify only one motion effect.
A timing function.
The timing function defines how the animation effects are animated during the total duration of the animation.
Enumerator | |
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Ease |
Slow start and slow finish. |
Linear |
Linear throughout. |
EaseIn |
Slow start. |
EaseOut |
Slow finish. |
EaseInOut |
Slow start and even slower finish. |
CubicBezier |
(Currently unsupported) |
Wt::WAnimation::WAnimation | ( | ) |
Default constructor.
Creates an animation that actually represent no animation. (effects() == 0).
Wt::WAnimation::WAnimation | ( | WFlags< AnimationEffect > | effects, |
TimingFunction | timing = Linear , |
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int | duration = 250 |
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Creates an animation.
An animation is created with given effects, timing and duration.
int Wt::WAnimation::duration | ( | ) | const |
Returns the duration.
WFlags<AnimationEffect> Wt::WAnimation::effects | ( | ) | const |
Returns animation effects.
bool Wt::WAnimation::empty | ( | ) | const |
Returns whether the animation is empty.
An animation is empty (meaning the transition is instant), if the duration is 0, or if no effects are defined.
bool Wt::WAnimation::operator!= | ( | const WAnimation & | other | ) | const |
Comparison operator.
Returns true
if the transitions are different.
bool Wt::WAnimation::operator== | ( | const WAnimation & | other | ) | const |
Comparison operator.
Returns true
if the transitions are exactly the same.
void Wt::WAnimation::setDuration | ( | int | msecs | ) |
void Wt::WAnimation::setEffects | ( | WFlags< AnimationEffect > | effects | ) |
Sets the animation effects.
A motion effect (SlideInFromLeft, SlideInFromRight, SlideInFromBottom, SlideInFromTop or Pop) can be combined with a fade effect (Fade).
When effects are 0, the animation does not actually specify an animation, but instead an instant transition.
void Wt::WAnimation::setTimingFunction | ( | TimingFunction | function | ) |
Sets a timing function.
The default timinig function is WAnimation::Linear.
TimingFunction Wt::WAnimation::timingFunction | ( | ) | const |
Returns the timing function.